Haute is a frozen, dynamic moment in time with truly immersive volumetric depth and complete freedom of movement. You can find the VR experience for VIVE or Oculus Rift here.
With Haute, we’re creating a sculptural VR installation with a high level of visual fidelity. It shows a real model within a rich environment that you can explore freely.
For now we’ve focused on a single moment… imagine a large format photograph of Kobe mid-dunk or a frozen moment of Gronkowski mid-play that you can literally walk into and explore.







Behind the scenes











Credits
Animation Studio
Tendril
Creative Directors
Chris Bahry/ Alex Torres
Executive Producer
Kate Bate
Director
Robert Moggach
Head of Production/ Producer
Mary Anne Ledesma
Coordinator
Brittany Sheahan
Concept Artists
Kenneth Robin, Nidia Dias
Clothing Consultant
Meileen Son Hing
Head of CG / Modelling Supervisor
Ben Pilgrim
Animator
Will Sharkey
Sculpting
Glauco Longhi, Hosein Diba
Texture
Christian Hecht, Alexandre Veaux
Jr. CG Generalist
Tyrel Scott
FX
Alasgar Hasanov, Rafael Santos
Lighting, Grading & Interactivity
Christian Hecht