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Design & Animation
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About
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Tendril
Haute

Haute is a frozen, dynamic moment in time with truly immersive volumetric depth and complete freedom of movement. You can find the VR experience for VIVE or Oculus Rift here.

With Haute, we’re creating a sculptural VR installation with a high level of visual fidelity. It shows a real model within a rich environment that you can explore freely. 

For now we’ve focused on a single moment… imagine a large format photograph of Kobe mid-dunk or a frozen moment of Gronkowski mid-play that you can literally walk into and explore.

Behind the scenes

Credits

Animation Studio
Tendril

Creative Directors
Chris Bahry/ Alex Torres

Executive Producer
Kate Bate

Director
Robert Moggach

Head of Production/ Producer
Mary Anne Ledesma

Coordinator
Brittany Sheahan

Concept Artists
Kenneth Robin, Nidia Dias

Clothing Consultant
Meileen Son Hing

Head of CG / Modelling Supervisor
Ben Pilgrim

Animator
Will Sharkey

Sculpting
Glauco Longhi, Hosein Diba

Texture
Christian Hecht, Alexandre Veaux

Jr. CG Generalist
Tyrel Scott

FX
Alasgar Hasanov, Rafael Santos

Lighting, Grading & Interactivity
Christian Hecht

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